The course aims at teaching the basic principles of two-dimensional imaging and three-dimensional graphics with PC and the principles governing the composition of applications that utilize digital multimedia delivery technologies (multimedia) content (text, sound, image, animation, video).
Module Study Targets
The learning outcomes of the theoretical part are the following:
- Ability to describe the basic principles of two-dimensional imaging and three-dimensional graphics with PC
- Ability to combine basic composition principles
- Ability to apply digital multimedia delivery technologies (multimedia) content (text, sound, image, animation, video)
Module Acquired Abilities
- Search, analysis and synthesis of data
- Autonomous work
- Decision making
Codes and text digitization methods, image, sound. Systems and models determining color, colored text and color graphics. Standardization of image files, video, audio. Bit mapped and vectorized image files. Algorithms dithering. Animation.
Compression methods. Display devices, digitization and storage media. Coordinate Systems. The algorithm Bresenhmam for drawing line segments.
Two-dimensional and three-dimensional geometric shapes. Smoothing Methods. Geometric shapes Transformations. Linear, nonlinear and random Fractals. texture mapping (texture mapping), lighting and shading methods and three-dimensional scene features models (rendering). Composition and sync multimedia presentation, programming language SMIL. Composition data VR and with programming language VRML. IDEs multimedia applications. Electronic transmission of multimedia data, and streaming technologies.
Module Student Evaluation
Students’ evaluation comprises of the following:
Theoretical part (60%)
- Tay Vaughan, “Multimedia: Making it Work”, McGraw - Hill Osborne Media, 6th edition, ISBN: 0072230002, 2003
- "Real networks production guide", RealNetwork, 2002
- Nigel Chapman & Jenny Chapman, “Digital Multimedia”, John Wiley & Sons, ISBN: 0471983861, 2000
- Gilbert Held and Thomas R. Marshall, “Data Compression”, John Wiley & sons, 1996
- R. Hollands, "The Virtual Reality", John Wiley & sons, ISBN: 0471958719, 1996
- J. Neider, T. Davis, M. Woo, "Open GL Programming Guide", Addison-Wesley, 1993
- S. Harrington, "Computer Graphics", McGraw - Hill, 1987
- W. M. Newman, R. F. Sproull, "Principles of Interactive Computer Graphics", McGraw - Hill, 1986
- ISO/IEC WD 14772, "The Virtual Reality Modeling Language Specification", Ver. 2.0, 1996